Computer Science:
Subject Information Overview
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Curriculum
Area Staff Curriculum
InformationCurriculum
OverviewExam information for GCSE
qualifications in this Subject AreaKnowledge
Organisers
Curriculum Area Staff
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Katie Steingold (Co-CAL Computing and Business)
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Jon Smith |
Should you require more information about this subject area please contact:
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Name: Mrs K Steingold |
Name: Mrs Jennie White |
Curriculum Information
Intent
The main ambition of the computer science curriculum is to prepare students for life in the modern, technical world both as users and developers of computing systems. Our curriculum is designed to be ambitious, inclusive, and progressive, enabling all students to succeed and to see computing as a subject that is both powerful and creative. We aim to help our students to better understand the risks and benefits of the technology that we use every day and to help them to be confident and informed users of IT equipment and software. Students will learn to make good use of technological innovations including appropriate use of AI, whilst managing to circumvent the pitfalls that may also arise.
Implementation
Our curriculum focuses on 3 main areas : Digital Literacy, Computer Science and Creative Technology. These three areas are interleaved throughout the curriculum at KS3 to meet the end points in KS4 with GCSE's in Computer Science and Creative iMedia.
At Key Stage 3, we aim to build strong foundations in computational thinking, programming, and digital creativity. Students develop an understanding of how computers work (including binary and data representation), how problems can be solved logically (through developing algorithms and computational thinking), and how technology has been shaped by key innovators ( by learning about the Superheroes of Computing). Alongside this, students explore creative digital tools such as Photoshop and Illustrator, and gain an introduction to web development through HTML, allowing them to express ideas creatively while developing technical precision. Python programming techniques are taught at every stage of KS3 which develops our students into proficient programmers. Students learn how to use computer systems safely and securely through topics around Cyber Security and E-safety, alongside bespoke lessons on the most recent developments in AI ensuring students remain at the forefront of emerging technologies.
At Key Stage 4, students specialise through two distinct but complementary pathways: Computer Science and Creative iMedia. Offering both of these GCSE options ensures that all learners access a high-quality, inclusive Computing curriculum that meets a wide range of interests, abilities, and career aspirations. GCSE Computer Science provides a rigorous academic pathway, developing logical thinking, problem-solving, and programming skills, while Creative iMedia offers a practical, creative pathway focused on digital media production and real-world applications.
Curriculum Overview
Below is a summary overview of the topics and their content that will be studied in each term by each year group. For more information about each topic, get your child to visit learning journeys and resources on the school online learning platform - Ready Steady Learn.
| Year Group | Term 1 | Term 2 | Term 3 |
| 7 |
1. Digital Literacy |
2. Computational Thinking
3. Superheros of Computing |
5. Beginning Python
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| Assessment details |
Students’ workbooks are checked during lesson and regularly according to the Assessment and Feedback policy. At the end of each unit, a summative assessment is completed. This assessment consists of an online multiple-choice test, consisting of between 30 and 40 questions. Each assessment provides instant feedback and improvement activities. Students also have the opportunity to complete a "skills showcase" in which they can demonstrate the skills they have learnt during the unit. |
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| 8 |
1. PhotoShop |
3. Web Development |
5. Adobe Illustrator |
| Assessment details |
Students’ workbooks are checked during lesson and regularly according to the Assessment and Feedback policy. At the end of each unit, a summative assessment is completed. This assessment consists of an online multiple-choice test, consisting of between 30 and 40 questions. Each assessment provides instant feedback and improvement activities. Students also have the opportunity to complete a "skills showcase" in which they can demonstrate the skills they have learnt during the unit. |
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| 9 |
1.Introuction to Creative iMedia |
3. Advanced Python |
4. Computer systems and Hardware |
| Assessment details |
Students’ workbooks are checked during lesson and regularly according to the Assessment and Feedback policy. At the end of each unit, a summative assessment is completed. This assessment consists of an online multiple-choice test, consisting of between 30 and 40 questions. The students then get the opportunity to feedback information about how they found the units. They are given some reflection time to look at where they went wrong and how they could improve. |
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| 10 |
Theory |
Theory |
Theory |
| Assessment details |
Workbooks are filled in during lessons that are shared with staff so we are able to monitor progress. Formative assessment is done during class to check understanding. At the end of each unit, a 30-minute written test is done, consisting of previous GCSE questions. At least one assessment is done every half term. |
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| 11 |
Theory |
Theory |
Theory |
| Assessment details |
Workbooks are filled in during lessons that are shared with staff so we are able to monitor progress. Formative assessment is done during class to check understanding. At the end of each unit, a 30-minute written test is done, consisting of previous GCSE questions. At least one assessment is done every half term. |
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KNOWLEDGE ORGANISERS
A Knowledge Rich Curriculum at Selby High School
Research around memory suggests that if knowledge is studied once and not revisited or revised, it is not stored in the long-term memory. This means that after one lesson, or revising for one test, the knowledge will not be retained unless it is studied again. It won’t be recalled unless it is revisited frequently, which will embed it in the long term memory. In the long term this makes recall far easier. As part of home learning, students should be revising what they have been taught recently but also content they were taught previously. Therefore as part of our strategy to embed learning over time we have started to develop knowledge organisers across all year groups and curriculum areas. These will provide key content and knowledge allowing students to pre-learn and re-learn, a vital part of processing all the information required to be successful in the new style GCSE’s.
Instructions for using your knowledge organisers
KS3 = Years 7, 8 & 9
KS4 = Years 10 & 11
Below are the knowledge organisers for each topic in this subject. These knowledge organisers will become embedded in the Learning Journeys for each topic as they are created on Ready Steady Learn.
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Year 7
Year 8 |
Exam information for GCSE qualifications in this subject area
Click each link below to view the full specification:
OCR GCSE (9–1) in Computer Science (J277)
- Component 1: Computer systems
- Component 2: Computational thinking, algorithms and programming















